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Class Warrior

Introduction[]

Warriors must face the most powerful enemies without fear. They are the front line defense, the protectors, and the meat shields. The warrior's job, like that of all tank arch-types, is to stay between the enemy and the rest of the party, and to control the enemy's focus. Skilled warriors both cause good amounts of damage as well as keep the casters alive. When things go wrong, they sacrifice themselves so others can live. As a warrior, you must have faith in those with you, and likewise they must trust you. As with any class, communication with your party is key, so having a keyboard helps. Warriors can solo, but not as well as some might think.


The following races may train as warriors: Barbarian, Dark Elf, Dwarf, Gnome, Halfling, Human (Eastern), Human (Western), Ogre, and Troll. The power pool stats for a warrior are Strength and Stamina. All races can make good warriors. While some of the smaller races will have a lower starting power pool, they oftentimes have good agility and dexterity, making them well balanced warriors.

Starting statistics[]

Race STR STA AGI DEX WIS INT CHA
Barbarian 90 80 70 65 55 55 50
Dark Elf 75 75 70 70 60 65 50
Dwarf 85 80 70 65 65 50 50
Gnome 75 70 70 70 55 65 50
Halfling 75 80 70 75 55 50 50
Human 80 75 65 65 60 55 55
Ogre 95 85 60 60 50 55 50
Troll 95 85 60 60 55 50 50

Path abilities[]

Beginning at level 20, warriors may complete a path quest to obtain a class specific ability. One path focuses on dealing damage, and the other on healing.

Level 20: Bellow or Pillar of Might

Level 30: Roar or Pillar of Strength

Level 40: Howl or Pillar of Force

Level 49: Battlecry or Pillar of Deeds

Level 49 (specialized): War Cry or Pillar of Heroics

Master class information[]

Warriors may consider the following two class-specific master class options: Defender and Hero.

Defender[]

Obtaining the Defender master class tag requires the following conditions be met:

  • Defender's Resolve 3
  • Controlled Defense 3
  • 250 STA
  • 150 AGI
  • 500 CMs spent

Obtaining the Defender master class tag provides the following enhancements:

  • HP: 500
  • STA Max: 50
  • AC: 200

Obtaining the Defender master class tag makes the following additional CMs purchaseable:

  • Guard

Hero[]

Obtaining the Hero master class tag requires the following conditions be met:

  • Hero's Blood 3
  • Hero's Shout 4
  • 250 STA
  • 200 STR
  • 500 CMs spent

Obtaining the Hero master class tag provides the following enhancements:

  • STR Max: 50
  • AGI: 50
  • Off Mod: 2
  • Def Mod: 2

Obtaining the Hero master class tag makes the following additional CMs purchaseable:

  • Hero's Blow
Classes
TanksPaladinShadowknightWarrior
MeleeBardMonkRangerRogue
CastersAlchemistEnchanterMagicianNecromancerWizard
HealersClericDruidShaman
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