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PATH CHOICES



Alchemist

AoE Potion

Buff (+hp, +PoT)


Bard

Power (Increase group's PoT for 5 ticks)

Battle (Increase Str, Sta, Dex, Agi for 60 seconds)


Cleric

Heal (Extra Patch Heal)

Resistance (Increase all resistances to target)


Druid

Damage (DoT spell)

Heal (Group tick heals)


Enchanter

Mind (Increase max power and power)

Boon (Instant Power Patch)


Magician

Stone (Creates nuke stones, magic item, 3 charges)

Buff (Pet buff adding a defensice and offensive proc and +Int to pet)


Monk

Offensive Proc (adds proc)

Buff (increase ac and agi)


Necromancer

Power (Group power patch)

Blood (Group heal patch)


Paladin

OLD path: Buff (lower casters ac, take that number x2 to targets ac)

NEW Path: Clay Barrier (partially absorb an amount of damage but roots you for thirty seconds)

Taunt (High agro taunt, increase ac)


Ranger

Proc (adds offensive proc)

Bow (increase wis, PoT, sets max pwr to 0)


Rogue

Wound (Long recast High damage melee attack)

Anti-agro (Lowers agro on target)


ShadowKnight

Blood (Big life tap spell to target)

Taunt (High agro taunt, increase ac)


Shamen

Pet (upgraded pet)

Debuff (AoE debuff that debuffs ac sta hpmax)


Warrior

Heal (Long recast heal patches)

Taunt (High agro taunt, increase ac)


Wizard

Clash (different element nuke, lowers agro on target)

Power (Shor recast, Increase max pwr)

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