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The Bard, Monk, Ranger, and Rogue make up this archetype. Melee characters usually wear armor that is lighter than tanks, but heavier than casters, giving them a mid-range boost to their defense. Offensively, melee characters can dish out huge amounts of burst damage, most notably rogues, and must be careful not to over-aggro their target while in a group setting. Although called 'melee', these classes are not always restricted to close-range combat; in particular, the Ranger can utilize the bow to tremendous effect. The Bard and Rogue both possess a few minor offensive spells that they can use at range, and even one of the Monk's master class abilities is a ranged attack.

MasteriesEdit

Melee characters have special masteries available to them that are unavailable to other archetypes, with the exception of Natural Mending which is also available to Tank characters.

CM COST MASTERY LVL REQUIREMENTS EFFECT DESCRIPTION
15 Natural Mending 1 25 100 STA HoT +5 Some adventurers heal wounds faster than others.
20 Natural Mending 2 30 200 STA - -
25 Natural Mending 3 55 300 STA - -
20 Battle Instincts 1 10

100 AGI

AGI +10 Experience in combat breeds enhanced battle instincts, increasing agility and defense.
30 Battle Instincts 2 30 150 AGI AGI +15 -
40 Battle Instincts 3 60 200 AGI AGI +20, DEF MOD +1 -
20 Quick Reflexes 1 10 100 DEX DEX +10 Quick reflexes aid a fighter in battle, granting him improved offense.
30 Quick Reflexes 2 30 200 DEX DEX +15 -
40 Quick Reflexes 3 60 300 DEX DEX +20, OFF MOD +1 -
20 Bravo's Brawn 1 25 Brawn 1 STR +15 ?
25 Bravo's Brawn 2 40 Brawn 2 STR +15 -
30 Bravo's Brawn 3 55 Brawn 3 STR +20 -
20 Bravo's Grace 1 25 Balance 1 AGI +15 ?
25 Bravo's Grace 2 40 Balance 2 AGI +15 -
30 Bravo's Grace 3 55 Balance 3 AGI +20 -
20 Bravo's Knack 1 25 Nimbleness 1 DEX +15 Some fighters have a bravo's knack for combat, granting them increased dexterity.
25 Soldier's Knack 2 40 Nimbleness 2 DEX +15 -
30 Soldier's Knack 3 55 Nimbleness 3 DEX +20 -
20 Bravo's Toughness 1 25 Vigor 1 STA +15 ?
25 Bravo's Toughness 2 40 Vigor 2 STA +15 -
30 Bravo's Toughness 3 55 Vigor 3 STA +20 -
5 Strategist 1 30 NONE INT +15, STR -5 ?
10 Strategist 2 45 - INT +35, STR -10 -

Master Classes (Archetype)Edit

All four archetypes possess two unique master classes that only characters whose class is within that archetype can unlock. These master classes typically have much higher requirements to achieve than a normal master class, but can provide extremely powerful benefits for particular playstyles.

The two archetype master classes available to melee are: Bravo and Gypsy Were-Hunter.

BRAVO

Agile and quick, bravos are deceptively ferocious in battle.
Requirements: 200 STR | 200 STA | 200 AGI | 200 DEX | Bravo's Brawn 3 | Bravo's Grace 3 | Bravo's Knack 3 | Bravo's Toughness 3

STR MAX +50
STA MAX +50
AGI MAX +50
DEX MAX +50
HP FACTOR +1
PoT +25
OFF MOD +4

Obtaining the Bravo master class tag unlocks the following CMs for purchase:

  • Bravo's Dance: AoE Strike; 350 AoE DMG (+200% DEX). ? PWR. ? cast. ? recast.
  • Poise: Self Buff; STR +50, STA +50, AGI +50, DEX +50. ? duration. ? PWR. ? cast. ? recast.

GYPSY WERE-HUNTER

?
Requirements: 250 AGI | 100 INT | Arcane Regeneration | Arcane Rejuvination | Gypsy Lore 3

AGI MAX +50
INT +50
DEF MOD +2
OFF MOD +1
HoT +10

Obtaining the Gypsy Were-Hunter master class tag unlocks the following CMs for purchase:

  • Stake: Strike; ? DMG (+?% STR, +?% INT). ? PWR. Instant cast. 5 second recast. Requires a wooden stake to use.
  • Gypsy Traditions: STA +25, AGI +25, DEX +25, INT +25, FR +25, AR +25, MOV RATE +10.
  • In order to unlock Gypsy Were-Hunter, a player must complete the first Were-Hunter related quest starting at level 30, and become "branded". This will permanently prevent them from becoming infected by lycanthropes, and allow them to unlock were-hunter related CMs, including Gypsy Were-Hunter (assuming all other prerequisites have been met).


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