Masters may be earned at level 6. To earn masteries, one must first earn mastery points, which are they used to purchase masteries. Within the class mastery menu, a percentage of experience may be allocated toward earning mastery points. This percentage may be as low as 0 or as high as 100 at any given time (although is set to 100% by default when reaching the level limit, 60). A mastery may be purchased once a character has enough points and meets the minimum requirements.

The first mastery point costs 250,00 experience points, and scales upwards. Players may obtain up to 1500 master points.

General masteriesEdit

General masteries are available to all characters regardless of race and class. These masteries generally provide statistic increases for primary and secondary attributes, as well as resistances.

Mastery Effect Description
Brawn Increases STR stat max, and provides small statistic increase. Brawn wins most battles.
Vigor Increases STA stat max, and provides small statistic increase. Vigor increases your stamina.
Balance Increases DEX stat max, and provides small statistic increase. Balance increases one's dexterity
Nimble Increases AGI stat max, and provides small statistic increase. Nimbleness increases agility
Wit Increases INT stat max, and provides small statistic increase. Wit increases one's intelligence.
Insight Increases WIS stat max, and provides small statistic increase. Insight increases wisdom.
Beauty Increases CHA stat max, and provides small statistic increase. Beauty increases charisma.
Mastery Effect Description
Ro's Blessing Increases fire resistance. Ro's Blessing protected many from a fiery death.
Eci's Blessing Increases cold resistance. Eci's Blessing protects many from an icy death.
Bertoxxulous' Blessing Increases disease resistance. Bertoxxulous' Blessing protects from disease and decay.
Cazic's Blessing Increases poison resistance. A blessing from the Faceless can protect one from poison.
Karana's Blessing Increases lightning resistance. Karana's Blessing protects from Lightning magic.
Marr's Blessing Increases arcane resistance. Marr's Blessing protects from arcane magic.
God Touched Increases all resistances. God Touched increases all magic resistances.

Racial masteriesEdit

Each race is afforded a small number of racial masteries. These are covered in detail on the following pages:

Archetype masteriesEdit

The following masteries are available only to certain archetypes. There are four archetypes within the game: tanks, melee, casters, and healers.

Caster masteriesEdit

Mastery Effect Description
Arcane Fortitude Increases STA. Some spellcasters have toughened thei bodies through arcane practice, giving them additional stamina.
Mental Clarity Increases PoT. Focus and reason often grant spell casters an uncanny clarity alowing them to regain their mind's power with great rapidity.
Sage's Knack Increases DEX. Many spellcasters possess a sage's knack, granting them increased dexterity.
Sage's Form Increases STA. Many spellcasters possess a sage's form, granting them increased stamina.
Sage's Thought Increases INT. Many spellcasters possess a sage's thought, granting them increased intelligence.
Sage's Intuition Increases WIS. Many spellcasters possess a sage's intuition, granting them increased wisdom.

Class masteriesEdit

Each class is afforded a large variety of class-specific masteries. These often increase the effectiveness of special abilities, and are covered in depth on the following pages:

  • Alchemist
  • Bard
  • Cleric
  • Druid
  • Enchanter
  • Magician
  • Monk
  • Necromancer
  • Paladin
  • Ranger
  • Rogue
  • Shadowknight
  • Shaman
  • Warrior
  • Wizard

Other masteriesEdit

In addition to the masteries described above, players may also have access to the following other masteries:

Wereform related masteriesEdit

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Were-hunter related masteriesEdit

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