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Power Pool Formula


MP = [28+ (P/10)+(S/20)] * Lvl

Let MP = power, the unknown.

Let P = the primary power pool stat.

Let S = the secondary power pool stat.

Let Lvl = the character's level

The solution is truncated (no rounding up or down).

primary is the stat that is shared by all archtypes of your class

tanks str

melee agi

caster int

healer wis


TPs per Level

1-14 (3 per level)

15-29 (5 per level)

30-44 (9 per level)

45-60 (14 per level)


Hit Point Factor Formula


((HP Factor)+(STA/11))xCharacter Level


Base HP Factor is different for each archetype.

Tank = 24

Melee = 16

Priest = 13

Caster = 10


So, a level 60 mage with 400 stamina that bought Hearty 1 and 2 (+1 HP factor, +2 HP factor, for a total of +3 HP factor to Caster base of 10 = 13)


((13)+(400/11))X60

...(13+36.4)x60

...(49.4)x60

=2964 HP


Mana Point Formula


MP = [28+ (P/10)+(S/20)] * Lvl


Let MP = power, the unknown.

Let P = the primary power pool stat.

Let S = the secondary power pool stat.

Let Lvl = the character's level

The solution is truncated (no rounding up or down).


Thus a Lvl 31 MAG with 267 INT and 204 AGI would have 2011 power standing naked in Blackwater (where else?) with no CMs that add to power.


The math is as follows; MP = [28 + (267/10) + (206/20)] * 31

MP = [28 + 26.7 + 10.2] * 31

MP = 64.9 * 31

MP = 2011.9 (truncated to 2011)


CM Point XP Required


1 125,000

770 13,426,215

10 132,032

780 14,268,065

20 140,311

790 15,162,701

30 149,109

800 16,113,432

40 158,458

810 17,123,777

50 168,394

820 18,197,471

60 178,953

830 19,338,489

70 190,173

840 20,551,050

80 202,097

850 21,839,642

90 214,769

860 23,209,031

100 228,236

870 24,664,283

110 242,547

880 26,210,782

120 257,755

890 27,854,250

130 273,917

900 29,600,767

140 291,092

910 31,456,794

150 309,344

920 33,429,197

160 328,740

930 35,525,274

170 349,353

940 37,752,779

180 371,258

950 40,119,953

190 394,536

960 42,635,553

200 419,275

970 45,308,887

210 445,564

980 48,149,844

220 473,502

990 51,168,935

230 503,191

1000 54,377,328

240 534,742

1010 57,786,894

250 568,272

1020 61,410,247

260 603,904

1030 65,260,791

270 641,770

1040 69,352,772

280 682,010

1050 73,701,328

290 724,773

1060 78,322,547

300 770,218

1070 83,233,526

310 818,512

1080 88,452,433

320 869,834

1090 93,998,576

330 924,375

1100 99,892,473

340 982,335

1110 106,155,929

350 1,043,929

1120 112,812,116

360 1,109,386

1130 119,885,659

370 1,178,946

1140 127,402,727

380 1,252,868

1150 135,391,130

390 1,331,426

1160 143,880,422

400 1,414,909

1170 152,902,010

410 1,503,626

1180 162,489,269

420 1,597,907

1190 172,677,668

430 1,698,099

1200 183,504,899

440 1,804,573

1210 195,011,020

450 1,917,723

1220 207,238,597

460 2,037,968

1230 220,232,868

470 2,165,753

1240 234,041,905

480 2,301,550

1250 248,716,796

490 2,445,862

1260 264,311,831

500 2,599,222

1270 280,884,707

510 2,762,198

1280 298,496,734

520 2,935,394

1290 317,213,071

530 3,119,449

1300 337,102,959

540 3,315,044

1310 358,239,982

550 3,522,904

1320 380,702,338

560 3,743,797

1330 404,573,129

570 3,978,541

1340 429,940,665

580 4,228,003

1350 456,898,796

590 4,493,107

1360 485,547,256

600 4,774,834

1370 515,992,031

610 5,074,225

1380 548,345,753

620 5,392,389

1390 582,728,118

630 5,730,503

1400 619,266,325

640 6,089,817

1410 658,095,550

650 6,471,660

1420 699,359,444

660 6,877,446

1430 743,210,667

670 7,308,676

1440 789,811,447

680 7,766,944

1450 839,334,190

690 8,253,947

1460 891,962,106

700 8,771,486

1470 947,889,896

710 9,321,475

1480 1,007,324,470

720 9,905,950

1490 1,070,485,710

730 10,527,073

1500 1,137,607,284

740 11,187,141

750 11,888,597

760 12,634,036


What does hp factor mean?

 

Use the distributive property of the equation and u see it does indead equate to more hp's equal to yur lvl

hp = Level * ( (STA / 11) + X

usuing distributive property we can write

hp = level * sta / 11 + level * x

we will now examine the x term of the equation as it is the only one affected by mp modiifiers

lets us assume that x == 16 ( a melee )

and lvl is 45

the term would evuate to

45 * 16 == 720

Now u got hearty 1 x would increase by 1 in this case it would now equal 17 ie 17 == 16 + hpModifier: ( which is 1)

so 45 * 17 == 765

notice the 45 points of difference

the fact that hp increases are directly tied to the level for any arbitrary hp Modifier can be proven through the distribution property once again

the original equation again

hp == [level * sta / 11] + [level * X]

to reflect hp modifiers it can be rewritten as

hp == [level * sta /11] + [level * ( X + hpModifiers)]

again now distribute

hp == [level * sta / 11] + [level * X] + [level * hpModifiers]

we see by casual observation that this equation matches the original function with the additon of one term. This term being [level * hpModifiers]. Thus it is easily proven that each hp modifier adds to the hp equivilant to the current lvl of the character.


Formula for HoT and PoT



That is the correct simple formula. 1 HoT/PoT per 50 hp/pow

And to go one step further for items:
Highest PoT/HoT item = 100% credit (a 25PoT item you get 25 PoT credit)
2nd PoT/HoT item= 40% credit (a 2nd 25 PoT item you get 10 PoT credit)
3rd/4th etc and so on..... You recieve credit for only 1PoT/HoT



XP to next Level Chart



(Level) Unrezzed debt number for the level



(6) 2195

(7) 2918

(8) 3758

(9) 4719

(10) 5807

(11) 7027

(12) 8382

(13) 9878

(14) 11519

(15) 14778

(16) 15259

(17) 17366

(18) 19638

(19) 22079

(20) 49390

(21) 82473

(22) 129735

(23) 168190

(24) 221994

(25) 283913

(26) 354584

(27) 434646

(28) 524780

(29) 625669

(30) 738036

(31) 862615

(32) 1000132

(33) 1151370

(34) 1317104

(35) 1498159

(36) 1695366

(37) 1934308

(38) 2141560

(39) 2429523

(40) 2662682

(41) 2953637

(42) 3266064

(43) 3600950

(44) 3959254

(45) 4342005

(46) 4750228

(47) 5184910

(48) 5647140

(49) 6137969

(50) 6658528

(51)

(52) 7793276

(53)

(54) 9060444

(55)

(56)

(57)

(58)

(59)

(60)



This chart is showing unrezzed debt numbers per level.

Multiply by 25 for an estimated amount of XP to get to next level.



XP per Level Formula



The first formula applies to levels 1-19 only, level 20 is on the second curve with the remaining levels. Both formulas are significantly more complicated than the CM curve.



In plotting Ln(level) versus Ln(XP), the curve looks mostly linear with a very small quadratic term.



Ln(XP) = A + B*Ln(XP) + C*Ln(XP)^2

XP = Exp( A + B*Ln(XP) + C*Ln(XP)^2 )

A = 8.125

B = 1.283

C = 0.1521



The fit parameters are only good to that many digits. This formula is only good to the first 3 digits for predicting XP(level).

If I add a cubic term, I can get the fit good to four digits.

A = 8.214

B = 1.167

C = 0.201

D = -0.0069

I can add more and more terms to the polynomial and get closer and closer to the true values. I get about another digit of accuracy for every term.
This is only a good approximation, if I knew the actual form of the formula then I could fit with many fewer fit parameters. I am going to do levels 20-60 now and see if I can find anything interesting there.
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