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The second and arguably most important decision a player will make when creating a character is choosing their character's class. This will determine your abilities and what tools you have available to overcome adversity as you journey through the lands of Norrath. Additionally, your choice of class will largely define what role you will perform in groups.

There are 15 classes, each primarily defined by one of 4 general archetypes: Tank, Melee, Healer, and Caster. Each class has its own unique abilities that serve to dictate their playstyle in most scenarios. Some classes possess a natural alignment, ie; Necromancers are always evil, while Paladin are always good. As a result, your character's class may change the way certain factions view you.

Race Restrictions[]

Classes are restricted to certain races, and in some cases change the location where you character starts off at. The following table identifies the available classes for each race:

Icon-barbarian
Icon-darkelf
Icon-dwarf
Icon-elf
Icon-erudite
Icon-gnome
Icon-human-w
Icon-human-e
Icon-ogre
Icon-troll
Alch1
No1
Yes1
No1
Yes1
Yes1
Yes1
Yes1
Yes1
No1
No1
Bard1
No1
No1
No1
Yes1
No1
No1
Yes1
Yes1
No1
No1
Cleric Icon
No1
Yes1
Yes1
Yes1
Yes1
Yes1
Yes1
Yes1
No1
No1
Drud1
No1
No1
No1
Yes1
No1
No1
Yes1
No1
No1
No1
Ench1
No1
Yes1
No1
Yes1
Yes1
Yes1
Yes1
Yes1
No1
No1
Mag1
No1
Yes1
No1
Yes1
Yes1
Yes1
Yes1
Yes1
No1
No1
Monk1
No1
No1
No1
No1
No1
No1
Yes1
No1
No1
No1
Necro1
No1
Yes1
No1
No1
Yes1
Yes1
No1
Yes1
Yes1
No1
Pala1
No1
No1
Yes1
Yes1
Yes1
No1
Yes1
No1
No1
No1
Range1
No1
No1
No1
Yes1
No1
No1
Yes1
No1
No1
No1
Rog1
Yes1
Yes1
Yes1
Yes1
No1
Yes1
Yes1
Yes1
No1
No1
Shadow1
No1
Yes1
No1
No1
Yes1
No1
No1
Yes1
Yes1
Yes1
Sham1
Yes1
No1
No1
No1
No1
No1
No1
No1
Yes1
Yes1
War1
Yes1
Yes1
Yes1
Yes1
No1
Yes1
Yes1
Yes1
Yes1
Yes1
Wiz1
No1
Yes1
No1
Yes1
Yes1
Yes1
Yes1
Yes1
No1
No1
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