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CLASS BALANCING

Shaman



Tribal Spirit CM costs 20 CMs instead of 40.

Umbral Curse has a short 35% DR debuff that hits the NPC first.

Vessel spirit has a 180 second duration, with a 150 second recast time.

Made Tribal Ward stack with just about everything besides self-HoT buffs or potions.

Shaman DEX/AGI/STR/STA buffs are set to stack with other self, group/AoE, and form buffs.

Increased the "Cat's Claws" proc on the offensive level 60 pet.

Lowered the recast on the defensive pet's taunt.

Increased the HoT on the defensive pet.

Added a 1 cost CM that switches between Acidic Storm and Blizzard of Karana.

Added a 20 CM upgrade for both, Acidic Tempest for Mystic MC shaman and Avalanche of Karana for Elder MC shaman.

Decreased the amount of CMs need for the improve resurrection abilities (Spiritual Renewal and Nature's Renewal from 60 to 40.

Tribal Acuity and Unity have been reduced to 15 CMs. Your buff still costs more than the other priest buffs, but it's considered more valuable.

Added a 0 cost CM called Vessel Spirit-Test. Please purchase it if you're level 46 or higher and give us feedback on how it compares to the current Vessel Spirit. This is a test to see if we can make it stackable with other offensive and defensive modifications.

Inner Fire now scales to 60, providing 150 Hit Points at 60.

Tribal Ward is now group effect. Still evaluating if this warrants an increase in recast or decrease in effect.

Avatar now has a 10 minute duration. This is to fix an exploit. It may be returned to normal after this code base exploit is fixed.

Avatar's duration is now 30 seconds longer than it's recast.

Shaman Specialty training now places an icon on the caster.

Avatar now has a more unique icon.

Bards



Nimble Strike: Recast reduced to 6

Artful Strike: Recast reduced to 6

Graceful Strike: Recast reduced to 6, scale 1.136 per level to level 60; capped at 50

Verses: Made more effective, cost reduced, statmod Dex 15%

Hymns: Stamod CHA 20%, cost follow better progression and decreased on higher levels

Perfection Line (non-cm): Statmod CHA 5%

DoTs: Initial damage added to Shriek and Clamor, Cost reduced 20%, Statmod STA 10%

Dirges: Cost reduced 10%, Statmod STA 20%

Elemental Rhythms: Scale to 60 (1 point per level; capped at 4Cool, Statmod 20%, duration 120

Accelerando: Duration 300

Selo's Accelerando: cost 244, duration 900

Lila's Refrain: Add SoW, Cost 392, duration 900

Selo's Song of Travel: dudration 1200

Anthems (non-cm): CHA buff added, cost reduced 20%, Statmod changed to STA

Blades (non-cm): 20-30% damage increase, recast cut to 60

Power Path: Statmod CHA 20%

Combat Path: Changed to Combat Flurry line attacks:

Sweeping Flurry: dmg 238 / recast 45 / cost 120 / statmod STR 25%

Flowing Flurry: dmg 380 / recast 45 / cost 180 / statmod STR 25%

Fluid Flurry: dmg 700 / recast 45 / cost 240 / statmod STR 25%

Decisive Flurry: dmg 942 / recast 45 / cost 294 / statmod STR 25%

Elegant Flurry: dmg 1000 / recast 45 / cost 368 / statmod STR 25%

Pulsing Flurry: dmg 1088 / recast 45 / cost 350 / statmod STR 25%

Staccato flurry: dmg 1520 / recast 45 / cost 450 / statmod STR 25%

CM Blades: same dmg increase as non-cm, recast cut to 30, AGI debuff increase 100% with duration 60

Ballads: CM cost 5cms. durations increased 300%

CM Celebrations: statmod 20%; cost follow better progression and decreased on higher levels (same as non-cms)

CM Celebration of Nife: Now properly doubles upon upgrading from Hymn. and AoE

CM Anthem of Conquest: Scope change to AoE

CM Perfectio Line: PoTs doubled, stamod CHA 10%

Entrancing Song: recast cut to 900

Light Fingers: Changed to Brilliant Strike: dmg 900 / 6

sec recast /stamod STR 100%

Master Class: stat requirements 150

Monk



Heals (non-cm): recast 90, power increased to match, statmod WIS 10%

Frost Punch, Flame Punch: recast 30

Animal Combos: Recast 60, stamod mod changed to DEX

Tewk's Guard: scale 2.125 per level to 60 (capped at 85)

Lightning Kick: recast 30, cost 178

Kick: dmg increase 75%

Spinning Kick: Cost 173

Force Kick: Cost 308

Strike Path: statmod DEX 20% to proc. recast 150, duration 300

Stance Path: recast 150, duration 300

Level 60: more effective

CM Strikes: Recasts cut 50%

CM Animal Combos: recasts 30

Form of the Master: Str/Dex/Sta/Agi +80 / AC 250 / HP 500 / recast 1800 / duration 1800

Manticore Tail: recast 6. cost 360, statmod Dex 80%

Vanish: +25 dex max, recast 6, cost 150, duration 300

Sensei Heals: reacst 45, cost increased to match changes and progression, Statmod WIs 20%

Sensei MC: -1 Off Mod, +1 Def Mod

Way of the Beetle: AC increases 75, 100, 125, 150

Pure Body: HP increases 100, 160, 220

Enlightened Mind: Pwr increases 100, 160, 200

Ranger



Sneak: Changed to "Toxophilite": Pmax 50, PoT 10, recast 3, cost 50, duration 150

Damage Shields (non-cm): damage increased 100%, cost cut 45%

Kick: scale .75 per level to 60 (capped 42)

Elemental Arrows: recast 60, cost cut 20%, statmod 20%

Stalk: Changed to "Constitution": PR/DR +15, scale 1 point per level to 60

Blades (non-cm): damage slight more effective, recast 60

Instincts: scope changed to SELF

Forage: Removed "no rent" from foraged food

Entanglement: recast 60, Range 30, duration 24

Bow Path: PowerMaxes increased, PoT increased, recast 60, duration 300

CM Damage Shields: same dmg increase as non-cms, Marginal increase in AC buff, cost cut to match an even progression.

CM Blades: same dmg increase as non-cms, AC debuffs slightly increased, recast 30

CM Elemental Arrows: statmod DEX 20%

CM Forest's Gift Line: Tick in battle now, statmod WIS 5%

CM Thorny Wild Line: Marginal increase in damage, statmod WIs 10%

Wolf's Instinct: Str/Dex/Sta/Agi +80 / HpMax +750, recast 1800, duration 1800

Flame Lick: Damage, cost statmod decreased 33%; Modify Hate incr. 750

Thorny Grasp: Changed to "Forest Might": 0 base Absorb, 75% mitigation, recast 300, cost 387, statmod AGI 764%, duration 60

Jolt: Modify Hate -1000, recast 3, statmod DEX 100%, resist changed to Pierce

True Shot: Resist changed to Pierce

Hunter MC: Add PoT +25, +1 Off Mod, requirements changed to Animal Instinct 1-3 & Quickshot 1-4

Forester MC: HoT incr. 25, -1 Off Mod, +3 Def Mod

Rogue



Hide: can walk now, but not run

Tumbler's Grace: scale 1 point per level to 60

Caltrops: slight increase in DoT dmg; add 8 sec root

Sneak Attack: recast 15, cost 40

Backstabs (non-cm): recast 60

Perception, Savvy, Guile, Cunning, Wiles : duration 120

Conceal: Removed movement restriction

Sneak: Change into "Distraction": Power null, Str / Dex / Sta / Cha/ Int reduced to 0 on target for 2 sec, 50 dmg.

DoTs: Changed into Poison weapon Procs; duration 120, recast 3, poison resisted

Poison Dart: dmg decr. 400; recast 15; cost 140

Avoid Path: modify hate marginal increase. recast 15, cost slightly decreased and progression even

Wound Path: Slight increase in dmg; add move speed reduction, recast 150, cost slight decrease

CM Backstabs: Recast 30

CM Rakish Line: Pierce debuff doubled; recast 60, duration 120

CM Poisoner's Talent: Slight damage increase on upgrade; add Int buff, duration 240

Assassinate: Changed to "Master of Disguise": lets player to go unnotice; recast 1800, cost 490, duration 600

Muscle Lock: cost 600, duration 150

Poisoned Blade: Less resistable: recast 15; statmod DEX 30

Quick Hands: increase change to steal more money

Silent Blade: recast 30

Assassin: CM reqs changed to Assassin's Skill 1-4 & Rakish 1-4

Assassin's SKill 4: +1 Off Mod

Poisoner's Talent: PR added

PT 1 = PR +5

PT 2 = PR +10

PT 3 = PR +15

PT 4 = PR +20

PT 5 = PR +25

Paladin



Strikes: -Increased damage by ~10%

Proc/Undead Proc:

Increased damage by ~10%

Standardized duration of proc line at 10 minutes.



Taunts:

Increased STR mod on Taunts to 15% (was previously 10%).

Taunt now scales to level 20 instead of 15.



Cleave/Sunder:

Cleave and Sunder have been upgraded.

Significantly increased damage done by Cleave and Sunder.

Standardized the recast time to 30 seconds and the STR modifier to 30%



Bash:

The Bash line now has a consistent mechanic that scales properly.

Bash line now properly debuffs melee resistances.

Knights Bash has a 30% STR Mod instead of a 5% STR Mod



Lay Hands:

Significantly increased effectiveness of Lay Hands.

Heals:

Smoother scaling

Healing values have been adjusted (both up and down) slightly.

Heals now have a 30% Charisma modifier.

Defender Line:

The entire Defender line has been revamped. Each ability is a group buff that grants improved AC, DR, and PR.

Each ability will scale for 10 levels after you receive it (with the exception of Zealous Defender).

The rest of the Defender line is Ardent Defender at 29, Fervent Defender at 39, Burning Defender at 49, and Zealous Defender at 60.

The whole line now stacks properly with other group buffs.

The AC/DR/PR values have been improved.

Duration has been increased to 10 minutes.



Might Line:

Is now a STR/CHA buff (previously was a STR/STA buff)

The whole line now stacks properly with other self buffs (provided they have already been set to the new system as well).

Duration has been standardized to 10 minutes.



Disciple Line:

The scroll for Disciple's Radiance is now properly set to level 49.

Disciple's Aura now gives the proper bonus, stacks, and scales correctly.

Disciple's Nimbus now gives the proper bonus, stacks, and scales correctly.

Disciple's Radiance now gives the proper bonus, stacks, and scales correctly.



Hero Guard:

Vanguard and Protectorate have been removed.

The have been replaced by Hero Guard II & III



Shield Line

Sacred Shield has been recreated. It is now significantly better (for its level).

Sacred Shield now is significantly improved and scales to level 11, but inflicts a penalty on movement rate. As you might expect, it requires a shield.

Towering Wall is now known as Divine Shield. It is significantly improved, scales to level 60, and inflicts a penalty on movement rate. As you might expect, it requires a shield.

Reduced the movement penalty on the shield line from 50% to 30%.

There is now a new ability on the Paladin merchants! It is called "Take a Shield Break" and it cancels the effects of both Sacred Shield and Divine Shield.



Fervor:

Fervor is now a defensive proc that is useful throughout your entire career as a Paladin.

It is effective against all types of foes

It has a minor damage shield component, and a more significant healing component.

Exceptionally charismatic Paladins may notice that their healing proc is more efficacious for them than it is for their less charismatic counterparts



New Potential Path Abilities:

There are new abilities to be tested available at your local Paladin ability merchant, for the whopping price of 5 Tunare each.

These abilities could potentially replace the AC Transfer path, however, Ghoelidon doesn't have time to actually swap each ability in and out of the proper place in game, especially since they might not work. Also, the AC Transfer path will remain intact while testing these abilities.

These abilities are potentially more unbalanced than the others. Please be aware that they could change and/or disappear without notice! After all, it's a TEST Server. Wink

For ease of location, the new abilities are called Divine Stoneskin I, Divine Stoneskin II, Divine Stoneskin III, Divine Stoneskin IV, and Divine Stoneskin V.

Fixed an issue with the Divine Stoneskin line that prevented it from ending prematurely.



Paths:

The Bastion Line now stacks properly as a TARGETED buff



CMs:

The Smite Undead line now has a CHA 30% mod instead of a WIS 30% mod.

Increased the scaling of Glorious Taunt to match Taunt.

Increased the STR mod of the Glorious Cry line to match the all the other taunts.

Increased the effectiveness of the heals on the Glorious cry line (this may be downgraded again slightly in the future, we'll see how it tests).

Increased the CHA mod on the heal component of the Glorious Cry line from 5% to 10%.

Updated Fervent Belief 1-5 to properly match the base heals effectiveness, while retaining their improved recast

timings.

The Religious Zeal CM line has been reduced in cost from 25 CMs/level to 20 CMs/level.

Acquiring the Guardian MC now requires both Ancient Birthright 4 and Favored Disciple 4 (previously was just Ancient Birthright 4).

The Religious Zeal CM line is now a STR/CHA/DEX buff. It is identical to the Might line, but with an additional DEX component.

MCs:

Increased the CHA mod on Guardian's Aid from 25% to 30%

Increased Guardian's AC by 100

Shadowknight



Lifetap Path:

Should be less resisted, as it is working on two different resist types now.

Bloodghoul/Bloodwraith now scales appropriately.



Direct Damage Abilities:

Significantly lowered power cost of Hand of Bertox and raised to 20% STR mod (previously was 15%).



Taunts:

Increased STR mod on Taunts to 15% (was previously 10%).

Taunt now scales to level 20 instead of 15.



Punish Death:

Punish Death damage increased significantly.



Harm Touch:

Harm Touch damage increased significantly, and resists were altered so that it shouldn't be completely resisted anymore.



Strength Taps:

Strength Taps have been adjusted to be less resistible, they scale properly, and they now stack with other self buffs properly

Shadowknight strength taps now have a duration of 10 minutes.

STR Tap now has a STR mod. Please experiment with multiple castings for increased Shadowknight evilness.



AC Taps:

The "Scream of.." line has been upgraded slightly, is less resistible, and stacks properly with other self buffs

The Shadowknight AC Tap line now functions as a group buff for the purpose of stacking, as well as bestowing it’s bonus upon nearby allies in addition to the Shadowknight.

Shadowknight AC taps now have a duration of 10 minutes.



STA/AGI Taps:

The "Shriek of..." line has improved hate generation, is less resistible, and stacks properly with other self buffs

Shadowknight STA/AGI taps now have a duration of 10 minutes.



Miscellaneous:

Hatred has been completely modified to be a useful low-level buff, and now stacks with other self buffs properly

Hatred now gives you a STR/INT buff instead of a STR buff/AC debuff.

The "Hand of.." line now scales properly, stacks with other self buffs properly, and gives bonuses to STR/INT/AC (Previously was STA/DEX/AC).

Suffering received minor damage upgrade.

Agony received minor damage upgrade.

Malice is actually useful (for its level).

The snare component for the Darkness line now scales properly per ability. Also, the hate components scale properly per ability.



Procs:

The four procs (Chilling Aura, Cursed Hand, Veil of Death, Shroud of Death) now use the same mechanic.

Each ability is effective at the level you receive it, and scales until you receive the next ability

The proc is now purely an HP-stealing proc, albeit once again divided into a melee/STR component and an arcane/INT.

The overall effect of the ability has been increased, and it is more difficult to resist.

Shadowknights with exceptionally high STR or INT should notice their proc is more significant.

Shadowknight procs now have a duration of 10 minutes.

DD/Lifetap Line:

The entire DD/Lifetap line (Darkstrike, Painstrike, Sorrowstrike, etc.) has received a slight upgrade

Exceptionally intelligent Shadowknights may notice that they are better at lifetapping when using these abilities than they were previously



CMs:

Altered the resistibility, duration, and STR % mod of the Parasitic Bond line to match the new STR Tap line, while retaining their improved STR Drain characteristics.

Updated Life Clench 1-5 to scale properly. Most changes were very minor, but Shadowknights should be pleasantly

surprised and the improvements to the level 30 ability, which was uncharacteristically poor.

Dark Touch Line now has the same taunt upgrades as the regular taunts (scaling/STR%mod), and the Lifetap

component has been improved and moved to a dual-resist system. (Like Glorious Cry, these may need to be

downgraded as they are still being evaluated).

The Primal Scream CM line now acts and stacks properly as a GROUP Buff.

The Primal Scream CM line has been improved slightly to scale it properly against the Scream of… core ability line.

Banshee Wail has been overhauled. Its overall function remains identical, but each component now takes advantage of the newer systems for the base abilities. The AC buff component now stacks properly as a SELF buff.

MCs:

Increased all Death Knight resistances by 10

Increased Slayer’s HP by 100 and added +1 Defensive Mod




Warriors



Strikes:

Increased the damage of Quick Strike, Rapid Strike, Rend, and Slash by ~10%.

Changed Slash to a 20% STR mod (was previously 30%) as this was a typo as well.



Taunts:

Increased STR mod on Taunts to 15% (was previously 10%).

Taunt now scales to level 20 instead of 15.



Fortitude:

Lasts for 10 minutes to bring it in line with other long term buffs.

Scales to level 58 now, which means that it gives +30 STA at the top end.



Concentration Line:

Changed duration to 10 minutes.



Tough Skin Line:

Reduced effectiveness of entire line by approximately 10%.

However, the buffs now scale so that you'll find them just as effective when the scaling maxes out.

Tough Skin now scales to level 13.

Removed 5% AGI mod from Steel Skin.

Mithril skin now scales to level 60.

Increased duration of Mithril Skin and Immortal Skin to 10 minutes.



Call to Action Line:

Increased Duration to 10 minutes.

Abilities will now scale to add 10 Hit Points per level for 5 levels after you acquire the ability.



Iron Will Line:

Added new ability at the end of this line, obtainable at level 49 named Iron Resolution. You can obtain this by visiting any warrior merchant that sells other level 49 abilities.

The Warrior 'Iron..' line now has a duration of 10 minutes.



Elemental Toughness:

Standardized duration at 10 minutes



Defense Line:

The power cost for the entire Defense line has been doubled, the recast timer has been standardized at 120 seconds, the duration has been raised from 30 seconds to 300 seconds, and the WIS % mod has been removed.



Reckless Line:

The power cost for the entire Reckless line has been doubled, the recast timer has been standardized at 120 seconds, the duration has been raised from 30 seconds to 300 seconds, and the WIS % mod has been removed.

Paths:

The AC Buff portion of the 'Pillar of...' path has been changed to a TARGETED Buff, and will now stack properly with SELF and GROUP buffs.



CMs:

The Controlled Defense CM line has been adjusted to match the changes to the Defense line, while retaining its advantages.

The Controlled Anger CM line has been adjusted to match the changes to the Reckless line, while retaining its advantages.

The Hero’s Blow line has been updated to include the improvements made to the general taunt line (STR mod 15%). The AOE hate component of the line has been increased to 20% of the base taunt.

Rampage has been modified to include a Self STR buff and a Self DEX buff, to ensure that you get maximum effectiveness out of the ability, regardless of whether or not you are keeping your SELF buffs running at all times (shame on you if you’re not). Its recast has been lowered to 900 seconds from 1800 seconds. Additionally, it has improved taunting power vs. higher level mobs.

The Guard CM ability no longer has a WIS % mod.

The Immortal Guard CM has a WIS % mod of 100% instead of 200%.

Guard now acts and stacks properly as a SELF buff.

Immortal Guard now acts and stacks properly as a SELF buff.

MCs:

Increased Defender’s AC by 100 and added +1 Defensive Mod



Enchanter



Changed all glimmer CMs to in group single target only.

Mana burst recast cut to 30 minutes.

Binding grasp is now 5 hours, +/- 15 minutes.

Allure and Entrancing Allure now charm up to 53.

Added CHA Mod (5%-15%) to DoT line.

Suffocating Sphere (Cool-5% CHA Mod

Choke (16)-5% CHA Mod

Suffocate (24)-10% CHA mod

Asphyxiation (34)-10% CHA Mod

Grasping Embrace (44)-15% CHA Mod

Strangling Hold (55)-15% CHA Mod

Added INT Mod (5-15%) to Breeze line.

Breeze (12) Gives 1 PoT base + 5% INT mod, scales to 3 PoT + 5% INT mod at 16.

Intuition (12) Gives 4 PoT base + 5% INT mod, scales to 6 PoT + 5% INT mod at 25.

Clarity (34) Gives 7 PoT base + 5% INT mod, scales to 12 PoT + 5% INT mod at 39.

Lucidity (49) Gives 13 PoT base + 5% INT mod, scales to 18 PoT + 5% INT mod at 54.

Tranquility (60) Gives 23 PoT + 5% INT mod

Arcane Resist Debuffs are much less resisted (no longer set to arcane resist).

Changed all group procs that added hate to self only charisma buffs.

Arcane Beckon (15) replaces Alarming Visage (15).

Arcane Entrancement (27) replaces Haunting Visage (27).

Arcane Seduction replacing Ghastly Visage (47).

Added a 5% charisma modifier on all STR debuffs. Enchanters with lots of charisma make scary monsters weak in the knees!

Empathy CM line changed to reflect the changes made to the single target line. This line also now stacks correctly (with any targeted, self, or form PoT buff).

Empathy (AE version) now lasts twice as long.

Added 30% more strength and stamina to Grand Animation. Give ol' Clinkity Clunk a try, he should be more effective.

Boundless Thought scales a bit longer and should cap out at 400 Power Max.

Power Tide line has been improved and scales more smoothly from 23 to 60.

Added a 20% Charisma Modifier to the Power Tide line.

Added a 20% Charisma Modifier to the Power Gift path.

Added a 25% Charisma Modifier to the self power path.

Blessed Boon (60 path ability) now has a 15% Charisma Modifier.

Generous Gift (60 path ability) now has a 20% Charisma Modifier.

Mana Flow now stacks correctly as a group ability.

Self mind path now stacks correctly as a self buff.

Added 70 charisma to glimmering reality brownie form.

Enchanter pet taunt increased to a 15% STR mod to reflect the tank changes.

Level 60 enchanter pet storm of blades has a new graphic.

Soothing Visage changed to Arcane Bonding-an upgraded root. Starts at 45 seconds and scales to 60 seconds at 60.

Enchanter storebought forms that have no faction have 50% of the glamours base stats (no scaling).

Enchanter charms are now wand icons, dds are lightning icons.

Arcane Entangelement now has the proper icon and description.

Mana Burst now has a more unique icon.

Enchanter power flood line now has a more unique icon.

Upgraded level 60 enchanter pet heals. Let us know if you notice them using the heals correctly.

All enchanter illusions, CM upgrades, and rogue masks now have a more unique icon.

Arcane Entangelement now has the proper icon and description.

Druid



Changed Synder’s Malevolent Mindset changed to be a DD ability with a short snare.

DoT Path abilities 20-50 have been greatly improved, and a small DEX modifier has been added.

Added a 0 cost CM that removes the illusion from group wolf form. The rest of the ability remains intact.

Significant Upgrades to DD and DoT abilities:

All fire based DDs should pack more of a punch for the same power cost.

All lighting based DDs should cost significantly less power for the same damage.

All arcane based DoTs recieved both a power reduction and a damage increase (except for Drifting Death, which slightly increased power and significantly increased damage)

All damage abilities except for a Fiery Burst have a dex mod. This will scale from 5% at lower levels to 20% at higher levels. Expect to see this impact your DoT line the most.

Nature's Sway will give the additional forms without taking away the wolf forms.

Vitae's Blessing CM will cost only 20 CM points.

Nature’s Renewal now resurrects the target and gives back 35% experience lost (this makes it the same as the shaman CM).

Storm Caller’s Curse now has a 180 second recast (down from 10 minutes), does double the damage per proc, and debuffs the target’s Lightning Resist 35%.

Wildling form: changed to 27 second recast in line with Elder form.

Storm Coat (damage shield) CM line-changed to target only, last 20% longer, and are between 20-25% more effective than the ability you’re upgrading from.

Increased the range and decreased the recast time on Nature Walk and Nature’s Boon. Also attempted a change that should make it NOT remove form buffs on Nature Walk.

Made Captivate Animal last 25% longer at maximum efficiency.

Nature Form: You can cast, but cannot move. The only way to remove it is to use remove illusion or true form. (This is an experiment and may not stay this way, druids, please let me know what you think about this change after you get a chance to check it out.)

Decreased the amount of CMs need for the improve resurrection abilities (Spiritual Renewal and Nature's Renewal from 60 to 40.

Nature’s Wisdom now scales to 60 (giving 30 wisdom at 60), and stacks with everything that is not a self only wisdom buff.

Nature’s Blessing now scales to 60 (giving 30 charisma at 60), and stacks with everything that is not a self only charisma buff.

Druids can purchase Spirit Circle, which gives you the ability to cast AoE Spirit of the Wolf. This will hit your pet, but not other pets.

0 Cost wolf's spirit CM now stacks correctly as a group buff.

Wildrunner CM now gives an AoE snare and 5 charisma and dexterity.

Druid path abilities now have a more unique icon.

Druid HP/AC/Power buffs are set to stack with other self, group/AoE, and form buffs.

Cleric



Level 51 CM Divine Intervention, recast decreased to 20 minutes from 30, duration increased to 20 seconds.

All cleric path heals now have a recast of 19 seconds.

Reviviscence(47) and Reclamation(57) have been increased to give 5% more experience back. Divine Reclamation (Exorcist MCA) has been increased 10%.

All cleric undead direct damage abilities have roughly doubled in damage with no additional power cost.

Exorcise (Exorcist MCA) has increased in damage by 50% without any additional power cost.

Mark of Faith now lasts 60 seconds and heals the target for 50% more per swing.

Mega’s Mighty Carapace now only costs 1000 power to cast.

Mega’s Clutch Ward now only costs 500 power to cast.

United Faith’s Recast time has been set to 10 seconds, but now takes 1000 power to cast.

Nife’s Warding has been changed to a 10 second recast, but now takes 1000 power to cast.

Resist Path abilities have been changed:

Elemental Ward (Level 20): +25 to all resists

Elemental Guard (Level 30): +35 to all resists

Elemental Barrier (Level 40): +45 to all resists

Elemental Bulwark (Level 49 unspecialized): +55 to all resists

Ward of Blessings (Level 49 specialized): +65 to all resist (+10% wis mod)

Mega's Clutch Ward (Level 60): +85 to all resists (+10% wis mod), target effect (was group).

No duration times have been adjusted. All abilities besides Mega's Mighty Carapace are single target effect.

To obtain these abilities, simply sell back your 0 cost masteries if you have them. The Masteries are no longer available for purchase if you do not have them.



Low level Buff Scaling:

Divine Wisdom now scales to 60 (giving 30 wisdom at 60), and stacks with everything that is not a self only wisdom buff.

Minor Blessing now scales to 60 (giving 30 charisma at 60), and stacks with everything that is not a self only charisma buff.

Buff Stacking:

Cleric HP/AC buffs (target, and CM group/AoE upgrades) now stack with other self, targeted, and form buffs.

Turn Undead line now has a cast time of 2 and a recast of 3.

Divine Protection is now a half undead/half no requirement damage shield which scales with your level up to 60.

Doubled the current wisdom modifier on all undead debuffs (it's now 30%).

United Faith's AC component now has the proper level requirement.

Cleric 60 Resist buffs now have the proper icons.

Cleric group heals (wave and CM Tide line) have a more unique icon.

Cleric Mark line and Brand line now last 50% longer

Divine Intervention now has a more unique icon.



Wizard



Channel Recast knocked down to 20 minutes.

Sorcerous Maelstrom 5 should upgrade the level 46 lightning ability as well.

All sustained direct damage abilities (most fire and lighting direct damage abilities, fury line, some cold dds) now have a shorter recast than casting time (so they’re ready immediately for use). Other cold dds, Sorcerer MC dds, and Mana blast (Channeler MC dds) are unchanged at this time.

Ice comet scales with your level until 60. This makes it a very, very efficient ability at 60.

Sorcerer MC nukes now cost 50 CMs instead of 75.

Changes to single target direct damage abilities as follows:

Increased Incineration's dexterity modifier by 10%.

Increased Sunstrike's dexterity modifier by 45%.

Increased Electrocution's dexterity modifier by 30%.

Increased Thunderbolt's dexterity modifier by 55%.

Increased Mana Blast's dexterity modifier by 65% and cut the power to less than half of the current cost.

Increased Cutting Fury's damage slightly, and decreased the power cost slightly.

Increased Rending Fury's dexterity modifier by 45%.

Increased Ripping Fury's dexterity modifier by 15%.

Increased Slashing Fury's dexterity modifier by 45%.

Increased Explode's damage by about 50%.

Increased Detonate's dexterity modifier by 40% and increased the damage by about 20%.

Increased Annihilate's dexterity modifier by 90%.

Increased Nova's dexterity modifier by 165%.

Increased Supernova's dexterity modifier by 200%.

Increased Manaburn's dexterity modifier by 250%.



New Class Masteries available:

You can exchange your Nerius Gate for a group port to Deathfist Horde at level 35.

You can exchange your Melton Gate for a group port to Wyndmondham at level 40.

You can exchange your Melton Portal for a group port to the Cazic Thule zone at level 45.

You can exchange your Baga Gate for a group port to Castle Lightwolf at level 45.

You can exchange your North Ro Gate for a group port to the Stonewatchers area at level 50.

You can exchange your Odus Gate for a group port to the Theater Bizarre area at level 60.



Harvest Ability line:

Harvest (12) returns about double it's previous power every 2 minutes and now has a 15% Intelligence Modifier.

Gather Power (24) returns approximately the same power every 2 minutes (instead of 3 minutes) and now has a 15% Intelligence Modifier.

Influx (39) returns approximately the same power every 2 minutes (instead of 4 minutes) and has a 15% Intelligence Modifier.

Focus (60) returns half of it's previous power every 2 minutes (instead of 4 minutes) and has a 15% Intelligence Modifier.



Channeler's Bounty CM Line:

Harvest (12) returns about double it's previous power every 60 seconds and now has a 30% Intelligence Modifier.

Added Gather Power CM (24) which returns approximately the same power every 60 seconds (instead of 90 seconds) and now has a 30% Intelligence Modifier.

Influx (39) returns approximately the same power every 60 seconds (instead of 2 minutes) and has a 30% Intelligence Modifier.

Focus (60) returns half of it's previous power every 60 seconds (instead of 2 minutes) and has a 30% Intelligence Modifier.

Sharpen Intellect (your familiar power/intelligence/power over time buff) now stacks with other targeted, group/AoE, or form buffs.

Heightened Mind and Towering Mind now scale a bit longer.

Power Path abilities now stack with other targeted, group/AoE, or form buffs

Changed arcane shock to blunt resist (the enchanter summons their psychic powers to essentially stun the target).

Gave ice comet a 20% bigger dex mod.

All familiar buffs now stack with targeted, group/AoE, and form buffs.

Sorcerer MC AoE dds have been increased by 70%. The dexterity modifier has been increased 10% and the same mod has been added to the AoE component.

Sorcerous Maelstrom abilities have been improved:

All abilities now have been increased to a better power/damage ratio.

Energy Maelstrom's dexterity modifier has increased 10%

Icy Maelstrom's dexterity modifier has increased 20%

Greater Fire, Energy, and Ice Maelstrom's dexterity modifier has increased 30%

Fiery Maelstrom's dexterity modifier has increased 40%

Lightning Maelstrom's dexterity modifier has increased 5%

All abilities now have the dex mod on their direct damage component as well as their AoE component.

Freezing Strike now has a 1 second recast.

Root abilities now scale more appropriately with your level.

Arcane Bindings (3) now lasts 20-40 seconds.

Arcane Bonds (17) now lasts 35-55 seconds, has a 2 second cast time, and a 4 second recast.

Arcane Shackles (45) now lasts 50-70 seconds, has a 1 second cast time, and a 2 second recast.

Arcane Grounding (57) now lasts 80-100 seconds, has a 1 second cast time, and a 1 second recast.

Destruction CMs no longer take away the fire nova line. The upgraded nova has 10% more damage and a slightly higher dex mod (5-25%).

Elemental buff line now stacks correctly as a self buff.

Minor shielding now stacks correctly as a self buff.

CLW portal changed to Zentar's Keep portal and changed to have the proper icon.

All other CM upgrades should have the proper icon as well.

O'Keills now scales with your level to around 60. It's about 5 times more effective at 60 than when you first get the ability.

Arch and Arch Guardian Familiars are now level 50. Attempted a change to gargoyle at 60 if you have frontiers. Please get your classic discs out if you have them and see if you crash.

Wizards, your Clash path has been revamped. If you are 49 or above, Danyrin in Kelinar may have some additional abilities for you.



Changes:



Blazing Clash (20): no change

Static Clash (30): reduced to 118 power cost.

Freezing Clash (40): reduced to 118 power cost.

Burning Clash (49A): reduced to 210 power cost and is fire based. You can obtain Chilling Clash (cold based) from Danyrin.

Shocking Clash (49B): reduced to 210 POW, is lightning resist, and scales to 60 now. You can obtain Chilled Clash (cold based) from Danyrin.

Undertow (60): reduced to 300 POWand is now lightning resist. You can obtain a fire and cold based ability from Danyrin.

Destruction (60): reduced to 300 POWand is now lightning resist. You can obtain a fire and cold based ability from Danyrin.

Level 20 wizard clash path ability to properly scale with your level.

Arcane Shock now has a significant (75%) but short (10 second) arcane resist debuff. It would behoove the channeler to use their Mana Blast nuke directly following using Arcane Shock.

Power Path-Test-60 for Wizards available on your 55-60 merchants. This is most likely where we're going with the Power Path, and we will work on tweaking the numbers from here.

Wizard Harvest and Bountiful Harvest lines are 0 cast time.

Wizard channel icon changed to the wand icon.

Wizard mana blast dd (channeler) changed to more unique icon.

Wizard Clash path and Concussive CMs now have a more unique icon.

Necromancer



Can now stack your 49 CM upgraded, 60 upgraded, and 60 epic dots with each other and most other DoTs

in the game. After we see how this works at high levels we'll check into more DoT increases and stat

mods.

Pet buff line (as well as pet buff CM line) changes:

Undead Affinity, new 0 cost CM that counteracts pet debuffs. You only need to use this if you haven't recieved the quest pet buff appropriate for your level. All this does is counteract the debuff mentioned below.

Your regular pet abilities now have a stamina component.

Your regular pet abilities have a reduced base buff with a 10% Stamina modifier for the strength, stamina, and dexterity components.

Your regular pet abilities have a 10% Intelligence Modifier on HoT.

CM line abilities combine Undead Affinity and the pet buffs into one ability. You should notice that these are improved overall as well.



Pet Debuffs:

Pets that are neglected by their master begin to lose their zeal after a while. If you do not maintain your buff on your pet, they will be very ineffective. Please keep in mind the goal is to have your pet be weaker without the buff than normal, but stronger with it.

Damage Abilities:



DD and DoT abilities are now 75% of their original base damage.



DD Abilities:



DD abilities have been altered so their Dexterity mod has been doubled on abilities below 30.

Abilities 31-50 have an additional 5% dexterity mod beyond the doubled dex mod.

51-60 abilities have an additional 10% beyond the doubled dex mod.

You will notice little to no change if your dex is at approximately 100 below level 30, 150 between 31-50, and at 200 after 51. You will notice a significant jump at high levels with high dex.



DoT Abilities:



DoT Abilities have been granted a dex mod of 5% below 20, 10% from 20-40, and 15% from 40-60.

You will notice little to no change if your dex is at approximately 100 below level 20, 150 between 21-40, and at 200 after 41. You will notice a significant jump at high levels with high dex.

Path DoT is not changing at this time.

Added same damage reduction and Dexterity Mods upgrades to the CM DoT line.



Pacts:



All pacts have been granted a Wisdom edited from Charisma -Afoofa Modifier (5% at lower levels, 60% at higher levels). A moderate amount of attention to this stat should make up for the increase in cast time.

Bone Swarming Death, Swarming Death, and Swarming Bones with the weapons CM should now be stronger.

Corrupt no longer has a sprite change element and steals approximately 50% of the power that the lifetap proc component does.

Defile now has an identical melee damage component to the disease damage component (essentially doubling the effectiveness of the nuke).

Ebonweave line now stacks correctly as a self buff.

Dessicate's recast has been decreased to 20 minutes (from 60).

Bone Swarming Death, Swarming Bones, Swarming Death-10% in weapon damage increase-let us know how this improvement feels.

Necromancer CM pet abilities now place an icon on the caster.

Necro pet CM buffs have been increased to double the stat base values. At 400 STA/INT you should notice them being exactly how they are on live, and raising your stats further will grant further bonuses. These values are still under consideration.

Pet Weapon CMs now cost 15 CMs each. Melee damage has increased an additional 5% and pet int is 25% higher and will be submitted to further testing.

Magician



Fire DDs, increased dex mod by 5%, increased power to damage ratio.

Magician Damage Shield CM upgrades (Cloak of Flames) is now target instead of group, lasts 20% longer, and is 20-25% more effective per hit.

Changed Mage stone path to have a casting time of 3 seconds with a recast time of 1 second. Was previously 10 seconds and a recast of 60.

Pet buff line (as well as pet buff CM lines) changes:

These lines include stamina as well.

Now has a 10% Agility modifier for the strength, stamina, and dexterity components.

The HoT portion of the buff no longer cancels in battle.

The HoT portion of the buff no longer scales with your level and the values have been reduced.

The HoT portion of the buff now has a 10% intelligence modifier.



Pet Debuffs:

Pets that are neglected by their master begin to lose their zeal after a while. If you do not maintain your buff on your pet, they will be very ineffective. Please keep in mind the goal is to have your pet be weaker without the buff than normal, but stronger with it.

Master Class Direct Damage Abilities:

Increased stat modifiers on MC nukes by 5%.

Each ability is now modified by the stat that you've been building to reach your master class.

Aeromancers can use their agile nature to harness the lighning more effectively.

Geomancers can use their heartiness to really bear down on their target when they attack.

Hydromancers have the wisdom to be at one with the water element, and it flows more freely.

Pyromancers still can use their dexterious ways to play with fire, yet not get burned.

Call of the Hero is now a 2 minute cast, 10 minute recast ability. The ability only works on adventurers level 36 and above. The ability will be returned to its normal casting time, recast time, and functionality when we can correct the exploit permanently.

Improved Badi taunt by 50%.

All MC pet buffs now stack properly as self (as the pet is an extension of yourself).

Djinni Vizier now has a short duration root instead of an ice damage shield.

Mage pet path abilities now place an icon on the caster.

Mage CM pet abilities now place an icon on the caster.

New Phase Item Lines, split into two.



Summon Drink:

Unfiltered Water (1)

Weak Ale (Cool

Citrus mixture (16)

Ginger root ale (24)

Sparkling Cider (37)

Bitter draft (44)

Strawberry Lemonade (55)

Fine Red Wine (60)

Utility Items:

Burning Phase Staff (27)

Phase Ring (34)

Electric Phase Staff (46)

These are in place of the Phase and Mana Stone line.



Master Class Pet Changes:

Badi Elder should be doing less damage, but taking less damage.

Djinni Vizier should be more efficient with direct damage abilities, and now has an ice damage shield.

Efreeti Lord should being doing more damage, but taking more damage.

Ghilian Noble should be a bit sturdier, more adept at healing, and now has an undead direct damage ability.

All cold direct damage abilities no longer have the power recovery component. They are on the same damage/power ratio as the fire direct damage ability and have the same 5% increase in dexterity modifier.

Arcane Dismissal has changed to include a power recovery component and alternates between fire and cold damage.

Blizzard’s Draw: (20) returns power at 5% of your Agility.

Blaze’s Draw: (30) returns power at 10% of your Agility.

Icicle’s Draw: (40) returns power at 15% of your Agility.

Inferno’s Draw: (50) returns power at 20% of your Agility.

Frost’s Draw (60) returns power at 25% of your Agility.

Level 55 Mage pet buff, Agitate, now heals for the correct amount. The buff will be equal to live servers with 400 int and scale beyond that if you raise your stats higher.



Alchemist



Static Discharge CMs are now much less resisted.

All DD and DoT potions should stack to 2000.

Level 51 CM Reconstructive now grants a no rent pill that returns full health and power to the individual that consumes it. Alchemists can summon one of these pills per hour.

Greater restorative will now cure greater poison.

Changes to Distillation Line:

Major Distillation is granted at level 44 through a 0 Cost CM.

Superior Distillation (cures Deadly Disease) is granted at level 55 through a 0 cost CM.

Changes to Restorative Line:

Restorative now granted at level 29 through a 0 Cost CM

Restorative ability previously granted at level 34 is now Greater Restorative.

Greater restorative ability previously granted at level 49 is now Major Restorative.

Superior Restorative (cures Deadly Disease) granted at 60 through a 0 cost CM.

Alchemist Explosive Eureka and Acidic Eureka now have a 1 second cast time and 2 second recast.

Draughts now stack correctly as a self buff.

Wonderous Vaccine now stacks correctly as a self buff.

AC buff line now stacks correctly as a self buff.

Knack path now stacks correctly as a self buff.

Group thinking CM line now stacks correctly as a group/AoE buff.

Unified Intent CM line now stacks correctly as a group/AoE buff.

Miracle Water now stacks correctly as a self buff.

Draughts:

Intelligence Mods added to draught abilities. The goal is for you to be able to roughly double the effects of the potion at Max Int (the two lowest level ones are a bit higher of a ratio because it's highly likely you'll have max int at level 5 or 15). At this time the damage taken by the alchemist is still under consideration but left at it's current value for now.

Tainted Infusion (5)-Added a 15% Int Mod

Sickening Infusion (15)-Added a 25% Int Mod

Poisoned Infusion (25)-Added a 50% Int Mod

Venemous Infusion (35)-Added a 85% Int Mod

Virulent Infusion (45)-Added a 110% Int Mod

Toxic Infusion (55)-Added a 150% Int Mod

Miraculous Mix doesn't cancel in battle.

Added a line of -INT and -POW CMs (Blind Ambition 1-5). -10 INT and -100 POW per rank at a cost of 10 CMs per rank.

All regular potion summoning abilities summon 3 potions. CM upgrades summon 6 potions. Can't do more than 6 potions per cast, sorry.

Knack Path Power over Time is now Healing over time.

Biddleby's Fungal Visage now has 25% more PoT and 25% less Hitpoints.

Added Icy Eureka and Fiery Eureka CM lines. These will upgrade your ice and path potions to be cast 6 at a time.

Rat debuff potion has a range of 5 now.

Alchemist Master Class Req changes: Transmuter Requires Scientific Method 3 and Inspiration 3. Metabolist requires Concentration 3 and a new line: Researcher's Knack 3. Researcher's Knack increases wisdom, HoT, and DR.

Added 5 dex and 5 wis to each level of Unified Intent.

Scientific Method now costs 30 CMs per level.

Alchemist INT/AGI buffs now have a more unique icon.

Alchemist Knack path buffs now have a more unique icon.

Alchemist Quickening abilities now have a more unique icon.

Alchemist Invis ability icons now look like other invis abilities.

Alchemist DR buff now has a more unique icon.

Alchemist Reconstructive now has a more unique icon.

Alchemist INT/AGI and DEX/WIS buffs are all set to stack with other self, targeted, and form buffs.

All Alchemist Field abilities have a green icon in the ability window.

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