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The Alchemist, Enchanter, Magician, Necromancer, and Wizard make up this archetype. Caster characters typically have the lowest health and defense compared with any other character, but are able to deal steady damage directly through offensive spells such as lightning bolts and poisons, or through indirect effects such as damage shields.

Enchanters, magicians, and necromancers also have a sub-archetype, the "Summoner", or "Pet class". These classes tend to rely heavily on their pet in order to deal damage or protect themselves from danger. Summoners may only have one summoned pet active at any given time.

There is also another sub class, the "Battery", typically the Enchanter's primary role, and to a lesser extent, depending on their chosen path, the Necromancer. Batteries provide the group with power, either by transfering it directly from their own power pool or granting it over time via buffs. The Magician can summon tradeable drinks that restore power over time, and so functions as a battery in that way.

Master Classes (Archetype)Edit

All four archetypes possess two unique master classes that only characters whose class is within that archetype can unlock. These master classes have much higher requirements to achieve than a normal master class, but can provide extremely powerful benefits for particular playstyles.

The two archetype master classes available to casters are: Sage and Arcane Were-Hunter.


SAGE
Special Requirements: Sage's Knack 3, Sage's Form 3, Sage's Thought 3, Sage's Intuition 3, 250 INT.

  • INT MAX: +50
  • STA: +10
  • AGI: +10
  • DEX: +10
  • INT: +10
  • WIS: +10
  • CHA: +10
  • PWR: +250
  • PoT: +25

Obtaining the Sage master class tag unlocks the following CMs for purchase:

  • Stoneskin: Adds: Stoneskin: Reduces all damage the caster takes by 75% for 10 seconds. 10 minute recast.
  • Power Induction: Adds: Power Induction: +500 PoT for 10 seconds. 10 minute recast.


ARCANE WERE-HUNTER
Special Requirements: Arcane Rejuvination, Arcane Regeneration, Arcane Might 3, Were-Hunter Quest (see below).

  • INT MAX: +50
  • STR: +10
  • STA: +10
  • AGI: +10
  • DEX: +10
  • WIS: +10
  • CHA: +10
  • PoT: +20

Obtaining the Arcane Were-Hunter master class tag unlocks the following CMs for purchase:

  • Molten Silver of Solist: Adds Molten Silver of Solist: Deals 1250 AR DMG (+275% STR), +500 FR DoT (x4 Ticks). 600 PWR. 2 second cast, 12 second recast.
  • Arcane Endurance: +25 STA, +25 AGI, +25 DEX, +25 CR, +25 FR, +10 HoT.

In order to unlock the Arcane Were-Hunter tag, a player must complete the first Were-Hunter related quest starting at level 30, and become "branded". This will permanently prevent them from becoming infected by lycanthropes, and allow them to unlock were-hunter related CMs, including the Arcane Were-Hunter tag at level 55 (assuming all other pre-requisites have been met).

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