A hearty race of warriors, Barbarians hail from the frozen wastelands of Halas. Though formidable fighters, many Barbarians follow the mystical ways of the shaman. Barbarians are a good-aligned race.
IntroductionEditThe frozen north has remained isolated for centuries. It wasn't until just recently that the Barbarians, uniting and leaving their nomadic heritage behind, joined the other races of Tunaria as a civilized people. However, their struggles are far from over. Orcs, goblins, and even the frost giants assault the Barbarians from all sides, threatening to snuff out all they have worked to build. A hardier variety of the human race, barbarians inhabit the cold and rugged northlands.
Barbarian characters begin their adventures in the city of Halas.
Their city of Halas is located in the mountains of Everfrost. Though referred to as barbarians by the rest of the world, these proud people refer to themselves as "Northmen." Because of their harsh environment and warlike culture, they are well suited to being warriors. They are generally unwashed and rugged, possessing very few social graces. Barbarians take great pride in clan lineage, and eating, drinking, and battle are their preferred pastimes.
Although the vast majority of barbarians become warriors for the great honor this will bring to their clans, some feel the mystical call to serve as clan shamans, lending their magical abilities to further their clan's standing. Yet, there is one more class that a barbarian may become, and that is the class of the rogue. Barbarian rogues are usually loners who have decided to bring their clan honor through less respectable methods. Achieving honor is what is important, not how it is achieved. No matter their chosen profession, barbarians are a force to be reckoned with. The very love they have for a fight is what makes them a true danger.
Barbarian characters may choose from the following classes:
Barbarians begin with the following attribute scores:
The following racial masteries are available to Barbarians:
|Mastery||Mastery Effect||Points||Level Required||Description|
|Blood of the North||25 CR||15||1||Increases cold resistance in barbarians.|
|Northman's Gait||5 MOV rate||5||1||Barbarians are known for their ability to run quickly over long distances.|
|Tough Skin||1 DEF MOD||25||1||Increases defensive capability of barbarians.|
In addition to class and archetype master classes, the following master class is available to Barbarians:
| Good — Barbarian • Dwarf • Elf • Erudite • Halfling • Human (Western)|
Neutral — Gnome • Human (Eastern)
Evil — Dark Elf • Ogre • Troll